Free · 6 min read · in Ukrainian
Practice for UI designers: design challenges, briefs and community feedback
Where UI designers can get practice: design challenges and games, working to a brief and a deadline, asking for useful feedback and practising with a community.
- Where to find practice tasks
- How to work with a brief and a deadline
- How to get useful feedback
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- 1,504 members
- Join in 1 click
The plan, step by step
- 1
Step 1
Find tasks with a clear brief
- 2
Step 2
Pick a format for the skill
- 3
Step 3
Work to the deadline, not to perfection
- 4
Step 4
Get feedback you can act on
- 5
Step 5
Review the result and turn it into a case study
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- 9
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This guide is for you if you are
Learning and need practice
You've covered the basics or a course and now want tasks to build your skills on.
Building a portfolio
You need finished work with a brief and a deadline, not just redrawn screens.
Working on your own
You do projects without a team and have no one to check your decisions with.
In short
- Practice teaches when it has a brief, a deadline and other people's eyes on it. Without them, it's easy to polish one screen for months.
- A design challenge gives many people the same brief, so you see how the same problem can be solved differently.
- Before each task, decide which skill you're training: typography, grids, states, speed.
- Submit on time even if the work feels imperfect: finished work teaches more than a perfect one that stays in your head.
- Ask for specific feedback and comment on other people's work yourself: that's how your eye and taste develop.
The plan, step by step
- 1
Step 1
Find tasks with a clear brief
The best practice is a task you didn't write yourself: it teaches you to work with someone else's requirements. Where to find them:
- community design games: the same brief, a deadline and a vote; Spaceberry Community has run 9 so far;
- Daily UI: a free series of 100 short challenges sent by email on weekdays;
- a redesign of a familiar service: take an app you use and write yourself a brief: who it's for, what the goal is, how many screens;
- volunteer projects for non-profits: a real client and real constraints.
- 2
Step 2
Pick a format for the skill
Different formats train different things. Here's what we've seen in community games:
- a 1–3 screen shot in a week, like the Smart Home game with screens for lighting, climate and security; trains visuals and picking what matters;
- a redesign of a real product, like Tabletki.ua or the NAOMA website through the eyes of an applicant, a student and a teacher; teaches you to work with existing constraints and information hierarchy;
- a one-evening team game, like the game where teams of three made a funny landing page; teaches you to agree and split work;
- a tool challenge, like the AI challenge where the logo, copy and visuals had to be AI-generated;
- a live battle, like the first battle in Zoom; teaches you to keep pace while people watch.
The next game is in the community
We announce design games on Telegram, along with the brief, questions for the organisers and the vote. It's free.
Join the communityFree. 1,504 designers are already in the community.
- 3
Step 3
Work to the deadline, not to perfection
The deadline is part of the exercise. Plan your time as soon as you get the brief:
- spend the first hour sketching several directions rather than polishing one;
- choose a direction and decide what will definitely be in the final version and what won't;
- leave time for checks: states, long text, contrast, alignment;
- submit on time, even if you want to “tweak it a bit more”.
💡 Include a link to your working Figma file: in our games that's how authorship is confirmed, and for you it's a habit of keeping files tidy.
- 4
Step 4
Get feedback you can act on
“What do you think?” gets likes, not help. For design critiques, Nielsen Norman Group recommends two things: a clear scope for the conversation and agreed design objectives. So ask specifically:
- name the task and the user: “this is a payment screen for someone in a hurry”;
- ask one or two questions: “is it clear what to do next?”, “what catches your eye first?”;
- listen to the end without defending yourself, write everything down and decide later.
💡 The vote in a design game is feedback too: you see what reads at first glance and what goes unnoticed.
Looking for a task or feedback on your work? Ask the community → - 5
Step 5
Review the result and turn it into a case study
The most useful part starts after the deadline. Look through the other entries and note two or three techniques you want to try. Repeat the same brief a month later and compare. Turn your best work into a case study: the brief, the constraints, your decisions and why you made them. How to do that is in the guide How to build a design portfolio, and more on the game format in Design games as practice.
You're not alone with these questions
We counted what people ask about most in our community. Learning, portfolios and Figma are the top three, and regular practice is the best answer to all three.
Messages by topic in Spaceberry Community, July 2024 — November 2026. Keyword search.
Practice with a deadline and live feedback
The best teacher is a task with a deadline that other people see. That's why the community regularly runs design games: the same brief for everyone, a deadline and a vote.

Design game · January 2026
NAOMA website redesign
The academy's home page through the eyes of an applicant, a student and a teacher. Three finalists; the community chose the winner.

AI challenge · May 2025
A landing page made by AI
Logo, copy and visuals made only with AI tools. Four entries, an anonymous vote, and participants shared their prompts.

Workshop · April 2026
Figmosha: AI in Figma
The tool's author showed how to generate interfaces in Figma and analyse a design system.
Free. 1,504 designers are already in the community.
How to join: 1 minute
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Tap the button
Telegram opens with the Spaceberry community.
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Join
It's free: all you need is a Telegram account.
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Introduce yourself
Say where you're starting from and ask your first question.
Questions and answers
Didn't find your answer? Ask it in the community.
What is a design challenge?
A task with a brief and a deadline that many people work on at the same time. Afterwards the entries are shown and judged by a vote, comments or both.
Can beginners take part?
Yes, a challenge is one of the best ways to see where you stand. Start with a short format, such as a 1–3 screen shot, and focus on finishing on time.
Can I put challenge work in my portfolio?
Yes, as long as you label the context honestly: that it was a design game, what the brief was and how much time you had. Finished work with a brief and a deadline is good case study material.
How often should I practise?
Regularity matters more than volume: a small task every week gives more than a big project every six months. Choose a pace you can keep alongside work or study.
Is the Spaceberry community paid?
No. Spaceberry Community is free; it's supported by Spaceberry Foundation, a non-profit public organization.
Don't practise alone
Join 1,504 designers who share their work, give feedback and play design games. The next game is announced right there. The community talks in Ukrainian.
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