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UX writing for beginners: how to write interface copy
What UX writing is and how to write interface copy: buttons, hints, errors, empty states and tone. A practice exercise using a sign-up form.
- What UX writing is and how it differs from copywriting
- How to write buttons, hints and error messages
- How to rewrite a real form's copy and show the before and after
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Five steps to your first interface copy
- 1
Step 1
Pick a screen for the exercise and list every piece of text
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Step 2
Write short and put the key point first
- 3
Step 3
Buttons, labels and hints
- 4
Step 4
Errors and empty states
- 5
Step 5
Define the tone and show the before and after
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This guide is for you if you
Are a designer
You design with "Lorem ipsum" or write copy at the last minute, and it breaks a good-looking interface.
Write and want to move into UX
You have copywriting or editing experience and want to apply it to products.
Are building a case study
You want to show that you think not only about how a screen looks but also about what it says.
In short
- UX writing is the copy that helps people use a product: buttons, field labels, hints, errors, notifications.
- People don't read an interface, they scan it, so the key word goes first and the text stays short.
- A button names the action: "Sign up", "Save changes", not "OK" or "Next" without context.
- An error message sits next to the problem, explains it in plain words and says what to do.
- Tone changes with the situation; the product's voice stays the same.
Five steps to your first interface copy
- 1
Step 1
Pick a screen for the exercise and list every piece of text
The best starter exercise is to rewrite the copy of a real form: sign-up, checkout, booking an appointment. Find a form in any service you use, take a screenshot and write out each piece of text separately: the heading, field labels, hints, buttons, errors, the message after submitting. You'll see how many words a single screen really has.
- note what task the person does on this screen and what success means for them;
- next to each text, note its role: explains, names an action, warns;
- make mistakes in the form on purpose to see the error messages;
- keep the original: at the end you'll show the before and after.
💡 Don't pick the worst form on the internet: rewriting something obviously bad is easy. It's more useful to take a decent form and make it better.
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Step 2
Write short and put the key point first
Nielsen Norman Group showed long ago that people rarely read web pages word by word: they scan, picking out individual words and sentences. In an interface this is even more noticeable. Apple's Human Interface Guidelines advise choosing words that are easy to understand, checking whether every word needs to be there, and writing in plain language without jargon. NN/g stresses that plain language helps everyone, even experts.
- weak: "In order to complete the registration process, it is necessary to enter your email address";
- better: "Email" as the field label, with a short hint below it only if it's really needed;
- one message, one idea; if there are several, split the text;
- read the text out loud: Apple recommends it when in doubt.
Show your copy before and after
Fresh eyes quickly spot an unclear word or a button that doesn't say what will happen. Share your before/after pair in the community and ask which version is clearer. It's free.
Get feedback on my copyFree. 1,504 designers are already in the community.
- 3
Step 3
Buttons, labels and hints
Apple HIG advises labeling buttons with a verb: people should understand what will happen when they tap. Input fields need clear labels and, where needed, a hint with an example format. In its form accessibility tutorials, W3C specifically warns that placeholder text doesn't replace a field label: it disappears while typing and assistive technologies don't treat it as a label.
- button: "Create account" instead of "Submit", "Delete photo" instead of "Yes";
- in a confirmation dialog, the button repeats the action from the question: "Delete draft?" — "Delete" / "Cancel";
- always a label above the field; the example format goes in the hint: "For example, +380 67 123 45 67";
- pick one pattern for all of a product's buttons, such as verb + object ("Save changes", "Delete photo"), and stick to it;
- address the person the same way on every screen, and avoid gendered words where gender is unknown: "Welcome!" rather than "Dear Sir".
💡 Buttons like "OK", "Next" or "Submit" aren't bad in themselves, but check whether they make clear what will happen. If not, name the action.
- 4
Step 4
Errors and empty states
NN/g advises showing an error message next to where the error happened, writing in human language without technical jargon, describing the problem precisely, suggesting how to fix it and not blaming the user. Two more NN/g tips: don't show an error prematurely while the person is still typing, and keep what they already entered so they don't have to start over. The WCAG accessibility standard also requires errors to be described in text and, when a fix is known, suggested to the person.
- weak: "Error 403" or "Invalid data";
- better: "Password is too short. Add at least 2 more characters" — the problem and what to do;
- don't write "you entered it incorrectly": describe what's missing, not what the person did wrong;
- for an empty state (an empty cart or favorites list, for example), Apple advises always offering a next step: "Saved recipes will appear here. Tap ♡ on any recipe";
- Apple advises avoiding "we" altogether because it's unclear who it refers to: "Unable to load content" is clearer than "We're having trouble loading this content".
- 5
Step 5
Define the tone and show the before and after
Voice is the product's character, and it stays constant. Tone changes with the situation: Apple HIG advises matching it to what the person is doing and feeling right now. NN/g suggests describing tone along four dimensions: humour, formality, respectfulness and enthusiasm. A joke fits a welcome message after sign-up and doesn't fit a declined payment at all. At the end of the exercise, put all the new copy on a mockup and place it next to the original.
- describe your "product's" voice in three words, for example: "friendly, precise, calm";
- for each text, rate the situation: a routine action, success, an error, a risk of losing data;
- build a glossary: if it's "cart" in one place, it's "cart" everywhere, not "basket" or "order";
- show the before and after and explain each change in one sentence.
💡 Show your before/after pair in the community without explanations and ask which version is clearer. If the answer isn't obvious, the change may not be needed.
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Questions and answers
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How is UX writing different from copywriting?
Copywriting usually persuades: it sells, grabs attention, invites people to try something. UX writing helps a person complete a task in a product: understand what's going on, what to tap and what to do if something goes wrong. Often it's one or two words that decide whether the person gets to the end.
Should a designer write copy if the team has a UX writer?
Yes, at least drafts. A design with real copy shows the true line lengths and the problems that "Lorem ipsum" hides. Agree on the final wording with whoever is responsible for the product's copy. Keep a glossary and a tone description together, so "cart" doesn't turn into "basket" on the next screen.
How do I check whether the copy is clear?
The simplest way is to show the screen to someone who hasn't seen it and ask them to complete a task: if they stop at a word, change it. Another quick test is reading the copy aloud, as Apple suggests: unnecessary and unclear words stand out at once. To run a check with people, see [Usability testing for beginners](/en/guides/usability-testing).
Can I write interface copy with AI?
AI can suggest wording options, but it doesn't know your product's context, terms or tone. Check each option for accuracy, consistent terminology and natural phrasing: AI can suggest wordy, overly formal constructions and literal translations, so edit them down. More in [AI for designers](/en/guides/ai-for-designers).
Is the Spaceberry community paid?
No. Spaceberry Community is free: it's supported by Spaceberry Foundation, a non-profit public organization. All you need to join is a Telegram account. The community has 1,504 designers who share layouts and copy for feedback, debate how to label a button and take part in design games with the same brief and a deadline. You can post a before/after pair without explanation and see which version people understand faster. Most conversations are in Ukrainian.
Get feedback on your first copy
Join 1,504 designers who learn, share their work and play design games. Show your form before and after and find out what to improve. The community talks in Ukrainian.
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Updated · Spaceberry Foundation
Sources:
- Nielsen Norman Group — How Users Read on the Web
- Nielsen Norman Group — Plain Language Is for Everyone, Even Experts
- Nielsen Norman Group — The Four Dimensions of Tone of Voice
- Nielsen Norman Group — Error-Message Guidelines
- Nielsen Norman Group — UX Writing: Study Guide
- Apple Human Interface Guidelines — Writing
- W3C WAI — Form Instructions
- W3C — Understanding WCAG 2.2: Error Identification (3.3.1)
- W3C — Understanding WCAG 2.2: Error Suggestion (3.3.3)