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What is a wireframe and how to make one: step by step
A wireframe is a screen diagram without color or decoration. Why you need it, how it differs from a mockup or prototype, how to make one on paper and in Figma.
- How a wireframe differs from a mockup and a prototype
- How to make your first wireframe on paper in one evening
- How to move it into Figma and test it with people
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Five steps to your first wireframe
- 1
Step 1
Understand what a wireframe is
- 2
Step 2
Prepare the content before you draw
- 3
Step 3
Your first wireframe: on paper
- 4
Step 4
Move the wireframe into Figma
- 5
Step 5
Test the wireframe and move on
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This guide is for you if you
Heard the word on a course
The teacher said “wireframe first”, but what to draw and in how much detail is unclear.
Jump straight to “pretty”
You spend hours on colors and fonts, then find out the screen structure has to be redone.
Are making a portfolio case study
You want to show the process, how you got from an idea to a solution, not just the final screens.
In short
- A wireframe is a screen diagram: what's on it, in what order and where. No colors, photos or decoration.
- It helps you agree on structure while changes cost minutes, not days.
- The fastest first wireframe is on paper: several versions of one screen in half an hour.
- In Figma a wireframe is gray blocks, real headings and a grid. For apps, link screens with arrows into a wireflow.
- You can already test a wireframe with a person: give them a task and watch where they hesitate.
Five steps to your first wireframe
- 1
Step 1
Understand what a wireframe is
A wireframe is a simplified diagram of a screen or page. Figma describes it as the bare-bones outline of a future product: screen layouts, navigation, core components and interactive elements. Early on, photos and videos are replaced by simple boxes and text by placeholders. The point is to focus on what is on the screen and in what order, not on how it looks. Figma distinguishes three levels of fidelity:
- low fidelity: structure, navigation, the order of blocks, even hand-drawn;
- mid fidelity: annotations and real content, key interactions mapped out;
- high fidelity: looks like an early mockup, with fonts, colors and a logo, to capture the product's look and feel for user testing.
💡 Don't mix up the terms: a wireframe shows structure, a mockup shows the final look with colors and fonts, a prototype is a clickable version you can “use”.
- 2
Step 2
Prepare the content before you draw
A wireframe without content is just gray boxes placed at random. Before drawing, write down four things. For practice, take a specific task, such as a page for booking a gym class or an order screen in a café app:
- the screen's goal in one sentence: what the person should do here;
- a content list: every piece of text, button, field and image that must be on the screen, for now just in a column;
- priority: number the list from most to least important. Whatever is at the top of the list should be noticeable and near the top of the screen;
- where the person comes from and where they go next, so the screen doesn't hang in the air.
Show your wireframe before you add color
Structure is cheapest to fix before color. Share your sketch or wireframe in the community and ask "what's the main thing here?" It's free.
Get feedback on my wireframeFree. 1,504 designers are already in the community.
- 3
Step 3
Your first wireframe: on paper
Paper and a pen are the fastest tool: nothing distracts you with alignment and fonts. Draw a rectangle the size of a phone or a browser window and place the content from your list inside it. The main rule is several versions, not one “right” answer:
- draw three different versions of the same screen, no more than 10 minutes each;
- mark text with lines, images with a crossed box, buttons with a labeled frame;
- write real headings and button labels in words: they're what shows whether the screen is clear;
- pick the best version or assemble one from parts of several.
💡 NN/g explains why this pays off: you can test a paper prototype with people at very low cost and fix problems before anyone spends time building it.
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Step 4
Move the wireframe into Figma
Once the structure is clear, make a clean version in Figma or on the FigJam online whiteboard. Stick to grays and one or two fonts so nobody starts discussing colors instead of structure.
- create a frame of the right size and add a column layout guide (called layout grid before May 2025) and align blocks to it;
- turn repeating elements into components: a button, a card, a field. Later they're easy to “dress” in the final design;
- add annotations at the side: what happens on tap, where the data comes from, what shows if the list is empty;
- for an app with several screens, link them with arrows: NN/g calls this format a wireflow, wireframes combined with a flow diagram. A plain wireframe shows layout well but interaction poorly.
- 5
Step 5
Test the wireframe and move on
You can test a wireframe already. It doesn't have to be clickable: NN/g describes static prototypes where the person “taps” a printout and you, playing the “computer”, put down the next screen. Give a task to two or three people and watch where they hesitate.
- make the task specific: “book a class on Thursday at 7 pm”, not “see what you think”;
- don't explain the screen until the person has tried on their own;
- write down where they stopped, what they looked for and what they misunderstood;
- fix the structure and only then move on to colors, fonts and the final mockup.
💡 Keep every version: paper sketches, the wireframe and the final screen side by side make a strong part of a portfolio case study. And show the wireframe in the community before the final: the question “what's the main thing here?” quickly reveals weak spots.
You're not alone with these questions
We counted what people ask about most in our community. Learning, portfolios and Figma are the top three. Wireframes touch all three: they're learned first, shown in case studies and made in Figma.
Messages by topic in Spaceberry Community, July 2024 — November 2026. Keyword search.
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Questions and answers
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Which tool should I make wireframes in?
Your first one on paper. After that, usually Figma or the FigJam online whiteboard: gray blocks, components and grids are easy there, and you can continue with the final design and prototype in the same file. Figma's free plan is enough for learning. The tool matters less than the habit: gray blocks, real headings, a grid and annotations, so people discuss structure, not colors.
How is a wireframe different from a prototype?
A wireframe shows the structure of a screen; a prototype shows how you move between screens and what happens on tap. A prototype can be built from wireframes or from final mockups. So the usual order is wireframe, structure check, then prototype and final design. To make a clickable prototype, see [Figma prototype](/en/guides/figma-prototype).
Can I use lorem ipsum instead of text?
In the very first version, yes: Figma notes that low-fidelity wireframes often rely on placeholders. But write headings, button labels and error messages in real words from the start: they're what shows whether the screen is clear. Placeholders hide problems: a long heading may not fit, and an unclear button label only shows up in testing.
Should I show wireframes in my portfolio?
Yes, in a case study they show your process: how you searched for a solution and what changed after testing. Show one or two key wireframes next to the final screen and briefly explain the difference. Paper sketches belong there too if they help tell the story of a decision. More in [Designer portfolio](/en/guides/designer-portfolio).
Is the Spaceberry community paid?
No. Spaceberry Community is free: it's supported by Spaceberry Foundation, a non-profit public organization. All you need to join is a Telegram account. The community has 1,504 designers, and Figma, learning and portfolios are its top three topics. People share sketches and wireframes for feedback before any color goes in and take part in design games with the same brief and a deadline. Most conversations are in Ukrainian.
Get feedback on your first wireframe
Join 1,504 designers who learn, share their work and play design games. Show your sketch and find out whether the structure is clear. The community talks in Ukrainian.
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