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What is product design and how is it different from UI/UX
What product design is, how a product designer differs from UI/UX and graphic designers, what the process looks like, and an exercise to try it today.
- What a product designer does day to day
- How the role differs from UI/UX and graphic design
- An exercise to try the product approach on your own
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How to understand product design in practice: 5 steps
- 1
Step 1
Get the definition straight
- 2
Step 2
Compare the neighboring roles
- 3
Step 3
See what the process looks like
- 4
Step 4
Check which skills it takes
- 5
Step 5
Do a product exercise
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This guide is for you if you are
Choosing a design path
You see “Product Designer” next to “UI/UX Designer” in job posts and want to understand the difference.
Moving from graphic design
You can make things look good, but you want to shape how a product works and whether it meets its goal.
Already learning UI/UX
You make mockups and want to learn to think about the problem, metrics and testing solutions.
In short
- In digital products, product design means designing a product end to end with attention to users, business goals and product strategy.
- A product designer usually does work similar to a UX designer's but focused on one product, and works more closely with the product manager. Job titles vary between companies.
- The work is a loop: find a problem, form a hypothesis, prototype, test with people, change and test again.
- A product designer works together with a product manager and engineers: the product has to be desirable to people, viable for the business and technically feasible.
- You can try it today: find one problem in an app you use and test your solution with five people.
How to understand product design in practice: 5 steps
- 1
Step 1
Get the definition straight
According to Nielsen Norman Group's glossary, in the software industry product design means designing a digital product from end to end, with attention to business goals and product strategy as well as to users. Outside software, product design usually refers to designing physical objects. Figma puts it this way: product design sits at the intersection of user needs and business goals. A product users love that can't sustain a business won't survive, and neither will one that hits revenue targets but frustrates its users. So a product designer answers not only “what does it look like” but also:
- which people's problem are we solving, and is it real;
- how will we know the solution worked: what will change in people's behavior;
- does it make sense for the business, and can it be built in reasonable time;
- what to do first and what to postpone.
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Step 2
Compare the neighboring roles
The boundaries between roles are blurry, and different companies call the same work by different names. Roughly:
- UI designer: the visual side of the interface: grid, typography, color, components;
- UX designer: how a person reaches their goal in the product: scenarios, structure, prototypes, research. Figma notes that UX designers often zero in on specific features or flows within the current sprint;
- product designer: work similar to UX but focused on one product; per NN/g, in some organizations it implies more responsibility for the UI or a closer partnership with product management;
- graphic designer: visual communication: branding, print, advertising, social media.
💡 Product design isn't the same as product management. Per NN/g, product management decides what product to build and why: strategy, roadmap and priorities. In the triad, the product designer is the authority on user needs.
Show your product hypothesis
In the community you can share an exercise or case study and hear whether your problem and solution are convincing. Come in, it's free.
Share your hypothesisFree. 1,504 designers are already in the community.
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Step 3
See what the process looks like
In many teams, a product designer works in a so-called product triad: design, product management and engineering, each an equal partner. NN/g explains that the product manager keeps the product aligned with business goals, while the designer keeps it aligned with users' needs across every touchpoint of their journey. A typical work loop:
- problem discovery: interviews, analytics, support requests, observing people;
- hypothesis: “if we do X, people will be able to Y, and we'll see it by Z”;
- prototype: from a paper sketch to a clickable prototype in Figma;
- testing: a test with users, and after launch, data on behavior;
- iteration: change the solution based on results and test again.
💡 A product designer doesn't necessarily run research or analytics alone: larger teams have dedicated roles for that. But they must be able to ask the question and understand the answer.
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Step 4
Check which skills it takes
Product design combines craft and thinking. Rate yourself on each point: what you can already do and what to work on:
- interfaces: Figma, components, auto layout, prototypes: the foundation you can't skip;
- research: run an interview and a simple usability test, draw conclusions from notes;
- product thinking: frame a problem, a hypothesis and a way to test it; understand basic product metrics;
- communication: explain decisions to a product manager and a developer, take feedback, agree on a compromise;
- priorities: tell the important from the interesting and build the smallest version you can test.
💡 If you're just starting, master the UI/UX basics first: a starter plan is in How to become a UI/UX designer from scratch.
Not sure product design is for you? Ask the community → - 5
Step 5
Do a product exercise
The best way to find out whether you like it is to try. Take an app you use every week: delivery, banking, transport, learning. Then:
- find one specific problem: a spot where you or people you know get confused, make mistakes or give up;
- talk to a few people who use the app: have they hit this, and how do they work around it;
- write down a hypothesis and how you'll know your solution beats the current one;
- prototype the change in Figma and have five people do the same task on the old and new versions;
- write it up as a short case study: problem, hypothesis, solution, what the test showed.
💡 Jakob Nielsen recommends testing with no more than five users at a time and running several small tests. For a study exercise, that's enough to see the main problems. Label it honestly in the case study as a concept, not work for the company.
You're not alone with these questions
We counted what people ask about most in our community. Learning and courses come first, and choosing a direction in design is part of those questions.
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Questions and answers
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How is a product designer different from a UI/UX designer?
Often only in name: in many companies it's almost the same role. Where there is a difference, a product designer is focused on one product, thinks more about business goals and metrics and works more closely with the product manager. Read the job description, not just the title.
Can I become a product designer without experience?
People usually come to product design through UI/UX: they first learn interfaces, prototypes and basic research, and develop product thinking in practice. Study exercises like the one in step five help show this approach in a portfolio before your first job.
Does a product designer need to know analytics and code?
Coding isn't required, but it helps to understand how development works and what's hard to build. Same with analytics: you need to be able to ask questions of the data and understand basic metrics, while complex reports are usually done by analysts. What matters more is framing a hypothesis you can test: “if we do X, people will be able to Y, and we'll see it by Z”.
What should a product designer's portfolio show?
Case studies that show the path from problem to solution: how you found it, what hypothesis you tested, what the test showed and what you changed. Nice screens without explanation matter less here than clear reasoning. More in [Designer portfolio](/en/guides/designer-portfolio).
Is the Spaceberry community paid?
No. Spaceberry Community is a free Telegram community supported by Spaceberry Foundation, a non-profit organization. All you need to join is a Telegram account. Inside are 1,504 designers who discuss each other's work, plus regular design games: the same brief for everyone, a deadline and a community vote. Conversations are in Ukrainian.
The product approach is better learned together
Join 1,504 designers who discuss decisions, share case studies and take part in design games with a brief and a deadline. The community talks in Ukrainian.
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