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UX research for beginners: how to run your first study
What UX research is, which methods exist and how to run your first study on your own: a research question, participants, interviews, analysis and findings.
- What UX research is and why a designer needs it
- How to pick a method for your question
- How to run a few interviews and turn them into findings
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Five steps to your first UX study
- 1
Step 1
Write down what exactly you want to learn
- 2
Step 2
Pick a method that fits the question
- 3
Step 3
Find participants and prepare an interview guide
- 4
Step 4
Run the interviews and listen more than you talk
- 5
Step 5
Analyze the data and draw conclusions
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This guide is for you if you are
Learning UI/UX
You can design screens, but your case studies don't explain why the decisions are what they are.
Working on a study project
You want your portfolio project to rest on conversations with people, not on guesses.
Scared of "real" research
It seems to need a budget, a lab and a dedicated job title. In fact, you can start with a few conversations.
In short
- UX research is a way to learn what people actually do and need, instead of guessing.
- Start with one research question: it decides the method, the participants and what you ask.
- Methods differ in what they show: what people say or what they do, "why" or "how many".
- For a first study, a few interviews with people who have real experience of the topic are enough.
- Research ends not with notes but with findings that change design decisions.
Five steps to your first UX study
- 1
Step 1
Write down what exactly you want to learn
Research without a question turns into a nice chat with no result. So first write a research question: one or two sentences about what you don't know that affects the design. For a study project, pick a familiar situation your friends deal with: booking a doctor, renting an apartment, choosing a course, ordering food.
- weak: "Do people like food delivery apps?" — the answer tells a designer nothing;
- better: "How do people choose where to order dinner, and what makes them abandon an order?";
- also write down which decisions you'll make from the results: for example, what to show on the first screen.
💡 If you can't put the question to a single real person, it's still too abstract. Narrow it until you can picture who you'll ask.
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Step 2
Pick a method that fits the question
Nielsen Norman Group maps UX research methods along three dimensions. The first is what people say versus what they do: surveys and interviews reveal opinions and beliefs, while observation and usability tests reveal behavior, and the two often differ. The second is qualitative versus quantitative: qualitative methods explain "why" and "how", quantitative ones answer "how many" and "how often". The third is context: whether people use the product as they normally would, follow the researcher's script, or don't use the product at all.
- to understand needs, habits and pain points: interviews;
- to check whether your mockup can be used: usability testing;
- to collect open answers from more people: a qualitative survey with open questions;
- to see how people group information (menus, categories): card sorting.
💡 Interviews suit a first study best: they don't need a finished design, and they teach the key skill of listening without leading.
Get your interview guide checked
A leading question is easy to miss in your own text and easy to spot in someone else's. People in the community share their work and get feedback. Come in, it's free.
Share your interview guideFree. 1,504 designers are already in the community.
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Step 3
Find participants and prepare an interview guide
Participants should have real experience of your topic: if you're researching apartment rentals, talk to people who recently looked for an apartment, not to anyone at all. For a study project, start with a few people from your circle or from topic communities, but avoid those who know your idea and want to please you. Before the conversation, explain why you're doing it and how you'll use the answers, and ask permission to record. According to the GOV.UK Service Manual, you must get informed consent from every participant, and they can withdraw it at any time.
- write an interview guide: an introduction, a few easy warm-up questions about context, the main topics, a wrap-up;
- ask about specific past experience: "Tell me about the last time you looked for an apartment";
- avoid leading questions: not "That was inconvenient, wasn't it?" but "How did it go?";
- don't ask people what a feature should be: they describe their problems better than solutions.
💡 Run the guide with a friend before the first real interview. One practice conversation shows which questions are unclear.
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Step 4
Run the interviews and listen more than you talk
In an interview, your job is to let the other person talk. Ask an open question, hold the pause and follow up: "Why?", "What happened next?", "Can you give an example?". Don't correct the participant or explain the "right" way. If you can, invite someone to take notes so you can focus on the conversation.
- write down verbatim quotes: you'll need them for findings and for the case study;
- note actions and workarounds: "I write it in my notes", "I ask in a chat", "I call my mom";
- record emotions and moments where the person stops or hesitates;
- right after each conversation, write down the key observations while your memory is fresh.
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Step 5
Analyze the data and draw conclusions
Move your observations onto separate notes: one idea per note. Then group similar ones into clusters. This technique is called an affinity diagram, and it's easy to do on a wall with sticky notes or on any online whiteboard. Name each group as a finding, not a topic: not "Price" but "People don't trust the price until they see delivery costs".
- keep what you saw or heard separate from your own assumptions;
- keep quotes as evidence for each finding;
- write a few key insights and, for each, what changes in the design;
- be honest about limits: how many people, who exactly, what the study doesn't cover.
💡 Show your findings in the community and ask: "Does this insight follow from the quotes?" Fresh eyes quickly catch findings you "filled in" yourself.
You're not alone with these questions
We counted what people ask about most in our community. UX research is one of the topics on the chart below.
Messages by topic in Spaceberry Community, July 2024 — November 2026. Keyword search.
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Introduce yourself
Say where you're starting from and ask your first question.
Questions and answers
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How is UX research different from market research?
Market research usually answers who will buy and how many. UX research focuses on how people use a product or service, what gets in their way and what they need, so that design decisions rest on real behavior. That's why a UX researcher's typical methods are interviews, observation and usability tests, and the output is findings that change specific screens or flows.
How many people do I need to interview?
There's no single number: it depends on the question and on how different your users are. For a study project, a few conversations with people who have real experience are enough to see recurring patterns. If each new conversation brings something new, keep going; if you keep hearing the same things, it's time to analyze.
Can I replace interviews with a Google Forms survey?
Not entirely. A survey shows what people say about themselves and doesn't let you ask "why". It's useful for collecting open answers from more people or for finding interview participants. To understand motives and context, talk to people.
How do I show research in my portfolio?
Briefly describe the question, the method, who and how many people you talked to, the key insights with quotes and, most importantly, what changed in the design. Be honest about the limits (how many people, what the study doesn't cover), and don't publish participants' personal data. More on case studies in the guide [Designer portfolio](/en/guides/designer-portfolio).
Is the Spaceberry community paid?
No. Spaceberry Community is a free Telegram community supported by Spaceberry Foundation, a non-profit organization. All you need to join is a Telegram account. Inside are 1,504 designers who discuss each other's work, plus regular design games: the same brief for everyone, a deadline and a community vote. Conversations are in Ukrainian.
Your first study, with support
Join 1,504 designers who learn, share their work and play design games. Show your interview guide or findings and find out what to improve. The community talks in Ukrainian.
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Updated · Spaceberry Foundation
Sources:
- Nielsen Norman Group — When to Use Which User-Experience Research Methods
- Nielsen Norman Group — User Interviews 101
- Nielsen Norman Group — Writing an Effective Guide for a UX Interview
- Nielsen Norman Group — Avoid Leading Questions to Get Better Insights from Participants
- Nielsen Norman Group — Affinity Diagramming for Sorting UX Findings and Ideas
- Nielsen Norman Group — 28 Tips for Creating Great Qualitative Surveys
- GOV.UK Service Manual — User research
- GOV.UK Service Manual — Getting users' consent for research